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6 hasil
Subjek: Mastery
DaftarKartu
ThesisOpen AccessMetadata saja

THE INFLUENCE OF BINGO GAME TOWARD SEVENTH GRADE STUDENTS’ VOCABULARY MASTERY AT SURYA MANDALA JUNIOR HIGH SCHOOL

•Skripsi, Thesis, Disertasi, dan Tugas Akhir

ABSTRACT. The title of this research is the influence of bingo game toward seventh grade students’ vocabulary mastery at Surya Mandala Junior High School. The research problem does the bingo game influence students’ vocabulary mastery of seventh grade. The aim of this research was to find out whether the use of Bingo game improve students’ vocabulary at Surya Mandala Junior High School or not. The method of this research was pre-experimental design with the treatment held in three meetings, 2x40 minutes in each meeting. In this research, the writer took 15 students from VII class as the sample. The research design of this research was one group pre-test and post-tests design. The population of this research was Seventh Grade Students of Surya Mandala Junior High School and the sample was one class. In collecting the data, the writer used tests. The writer used the test instrument in the form of multiple choice and essay test. For analysing the data, the writer used Pre-test. From the data analysis, it was found that the result Pre-Test was 26.67 % of 4 students and post-tests 1 was 60% of 9 after applied bingo game then last post-tests retreatment and played the game was 100% of 15 students. This result is consulted to the score of the value significant generated Sig. Therefore, H0 is rejected and Ha is accepted. It can be concluded that there is a significant influence of using bingo game towards students’ vocabulary mastery. Key words: Bingo game; vocabulary mastery; pre-experimental research

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ThesisOpen AccessMetadata saja

Improving Students' Vocabulary Mastery Through Storytelling at Eight Grade Students of SMP Negeri 1 Kupang

•Skripsi, Thesis, Disertasi, dan Tugas Akhir

ABSTRACT This research studies the improvement of students’ vocabulary mastery through storytelling at eight grade students of SMPN 1 Kupang. The research aim was to find out the students’ improvement on vocabulary through storytelling. The research applied the quantitative research, using pre-experimental design in this study. There were 29 students at eighth grade of SMPN 1 Kupang which in class C, 29 students were participated in this research. The data collection was obtained by using tests, pre- tests and post-tests. While technique of data collection is found by calculating the mean score in both pre-test and post-test. The result of this study showed that there is a significance difference between pre-test and post-test as the mean score of pre-test was 39,51 and in post-test is 78,89. Based on that students’ vocabulary mastery improved 39,38 points. While, in paired sample test, there is a significance result between the pre-test and post-test based on the significance value is 0.0000.05. The hypothesis (Ho) is rejected and the hypothesis (Ha) is accepted. There is an improvement in students’ vocabulary mastery. The research questions have answered.

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ThesisOpen AccessMetadata saja

THE USE OF POWERPOINT TO INCREASE THE VOCABULARY MASTERY OF SEVENTH GRADE STUDENTS OF SMP ADHYAKSA 2 KOTA KUPANG IN SCHOOL YEAR 2021/2022 (A PRE- EXPERIMENTAL STUDY)

•Skripsi, Thesis, Disertasi, dan Tugas Akhir

The title of this writing was” The use of powerpoint to increase the vocabulary mastery of seventh grade students of smp adhyaksa 2 kota kupang in school year 2021/2022 ( a pre- experimental study).And the research problem is can the use of powerpoint increase of students vocabulary mastery. The purpose of this research is to find out how is the increase of students vocabulary mastery.This research is an experimental research and used quantitative method. And the technique of data analysis takes from the pre test and post test to take the data from the seventh grade students based on the research poblem. And theory from sugiyono about pre- experimental design includes only one group or class that is given pre test and post test. There are two kinds of tests used, namely pre test and post test. The results showed that: frist,there were differences in students’vocabulary mastery before and after the teacher gave the material using powerpoint and without using powerpoint. The average pre test1530 while the average post test is 2070. Therefore, there is a difference after using powerpoint in learning process to improve students’ vocabulary mastery and it can be proven that the use of powerpoint has a greatly influence to increase students’ vocabulary mastery at Smp Adhyaksa 2 Kupang in the Academic year 2021/2022.

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ThesisOpen AccessMetadata saja

Penggunaan Metode Look and Say untuk Meningkatkan Penguasaan Kosakata Siswa Kelas VIII SMP N 2 Kupang”.

2023•Skripsi, Thesis, Disertasi, dan Tugas Akhir

This research entitled “Use of Look and Say Method to improve student’s Vocabulary Mastery at the Eighth Grade of SMP N 2 Kupang.The writer’s research problem is:Does the Use of Look and Say method improve students’ vocabulary at the eighth grade of SMP Negeri 2 Kupang? Aim of this study is: To find out whether or not the use of Look and Say method improve students’ vocabulary at the eighth grade of SMP N 2 Kupang. In this study the writer used descriptive quantitative especially Experimental Design. Based on the analysis it was found that there is an improvement between students’vocabulary before and after giving treatment by using Look and Say Method that can be proved through the result showed that the pre test is 33,51 and the post test is 84,68, then the T-Test 10,9 due T-table is 1,695 the T-test is higher than T-table so the alternative hypothesis (Ha) is accept and the null hypothesis(Ho)is rejected therefore based on the data obtained, the writer writer concludedthat: The student’s vocabulary mastery before using of Look and say method wasstilllow,the problem was that they were stil llack of the vocabularies and not familiar with the words but After the writer gave the treatment by using Look and Say Method vocabulary of Student’s at SMP Negeri 2 Kupang very good improvement. Keywords: Vacabulary Mastery, Look and Say Method

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ThesisOpen AccessMetadata saja

PENGARUH METODE CARD SHORT TERHADAP PENGUASAAN KONSEP MENENDANG BOLA DALAM PEMBELAJARAN PENJASORKES

2021•Skripsi, Thesis, Disertasi, dan Tugas Akhir

ABSTRAK PENGARUHMETODE CARD SHORTTERHADAPPENGUASAAN KONSEP MENENDANG BOLA DALAM PEMBELAJARAN PENJASORKES Kamilus Tobi Ebak1*, Jusuf Blegur2, Yohanis Boling3 1,2,3Program Studi Pendidikan Jasmani, Kesehatan, dan Rekreasi, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kristen Artha Wacana, Kupang, Indonesia email. [email protected] Latar belakang: Penelitaian ini tidak banyak siswa/i yang aktif karena metode pembelajaran yang di berikan sudah lasim seperti ceramah, tanya jawab dan diskusi, sehigga mengakibatkan suasana kelas menjadi jenuh. Tujuan penelitian: Yang akan di teliti yaitu untuk menguji Pengaruh Metode Card Short Terhadap Penguasaan Konsep Menendang Bola dalam Pembelajaran Penjasorkes. Metode penelitian: Penelitianyang digunakan deskriptif kuantitatif. Hasil dan pembahasan: Berdasarkan uji independenttest sampel pada pre-test pada kelompok experiment dan kelompok kontrol tidak terdapat perbedaan. Berdasarkan data yang diperoleh rata-rata nilai kelompok experimen yaitu 83,21 dan rata-rata nilai kelompok kontrol yaitu 82,10, dilakukan uji t independent sampel menunjukan perbedaan hasil post-test penguasaan konsep siswa antara kelompokexperimentdan kelompok kontrol. Simpulan: Hasil ini menunjukan bahwa model pembelajran card short dapat meningkatkan penguasaan konsep siswa dengan materi menendang bola. Kata kunci: Metode, Penguasaan, Menendang. ABSTRACT INFLUENCE OF CARD SHORT’S METHODS ON THE MARTERY CONCEPT OF KICKING A BALL IN THE PARTITION STUDY. Kamilus Tobi Ebak1*, Jusuf Blegur2, Yohanis Boling 3 thprogramPhysical Education, Health, and Recreation Study Program, Faculty of Teacher Training and Education, Artha Wacana Christian University, Kupang, Indonesia email. [email protected] Background:In this study, not many students were active because the learning methods provided were traditional, such as lectures, question and answer and discussion, so that the class atmosphere became saturated. Research objective: What will be examined is to examine the effect of the Card Short Method on the Mastery of the Concept of Kicking the Ball in Physical Education Learning. Research Method: The research used is descriptive quantitative. Result and discussion: Based on the independent sample test in the pre-test in the experimental group and the control group, there was no difference. Based on the data obtained, the average value of the experimental group was 83.21 and the average value of the control group was 82.10. Independent sample t-test was conducted to show differences in the results of the post-test of students' concept mastery between the experimental group and the control group. Conclusion: These results indicate that the card short learning model can improve students' mastery of concepts with the material of kicking a ball. Keyword: Method, Mastery, Kicking.

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ThesisOpen AccessMetadata saja

A Case of Improving Students' Vocabulary Mastery by Using Flying Swatter Game at Second Grade Students' of SMP Niki-Niki in School Year 2018/2019

2020•Skripsi, Thesis, Disertasi, dan Tugas Akhir

A Case of Improving Students' Vocabulary Mastery by Using Flying Swatter Game at Second Grade Students' of SMP Niki-Niki in School Year 2018/2019

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