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3 hasil
Subjek: vocabulary mastery
DaftarKartu
ThesisOpen AccessMetadata saja

THE INFLUENCE OF BINGO GAME TOWARD SEVENTH GRADE STUDENTS’ VOCABULARY MASTERY AT SURYA MANDALA JUNIOR HIGH SCHOOL

•Skripsi, Thesis, Disertasi, dan Tugas Akhir

ABSTRACT. The title of this research is the influence of bingo game toward seventh grade students’ vocabulary mastery at Surya Mandala Junior High School. The research problem does the bingo game influence students’ vocabulary mastery of seventh grade. The aim of this research was to find out whether the use of Bingo game improve students’ vocabulary at Surya Mandala Junior High School or not. The method of this research was pre-experimental design with the treatment held in three meetings, 2x40 minutes in each meeting. In this research, the writer took 15 students from VII class as the sample. The research design of this research was one group pre-test and post-tests design. The population of this research was Seventh Grade Students of Surya Mandala Junior High School and the sample was one class. In collecting the data, the writer used tests. The writer used the test instrument in the form of multiple choice and essay test. For analysing the data, the writer used Pre-test. From the data analysis, it was found that the result Pre-Test was 26.67 % of 4 students and post-tests 1 was 60% of 9 after applied bingo game then last post-tests retreatment and played the game was 100% of 15 students. This result is consulted to the score of the value significant generated Sig. Therefore, H0 is rejected and Ha is accepted. It can be concluded that there is a significant influence of using bingo game towards students’ vocabulary mastery. Key words: Bingo game; vocabulary mastery; pre-experimental research

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ThesisOpen AccessMetadata saja

THE USE OF POWERPOINT TO INCREASE THE VOCABULARY MASTERY OF SEVENTH GRADE STUDENTS OF SMP ADHYAKSA 2 KOTA KUPANG IN SCHOOL YEAR 2021/2022 (A PRE- EXPERIMENTAL STUDY)

•Skripsi, Thesis, Disertasi, dan Tugas Akhir

The title of this writing was” The use of powerpoint to increase the vocabulary mastery of seventh grade students of smp adhyaksa 2 kota kupang in school year 2021/2022 ( a pre- experimental study).And the research problem is can the use of powerpoint increase of students vocabulary mastery. The purpose of this research is to find out how is the increase of students vocabulary mastery.This research is an experimental research and used quantitative method. And the technique of data analysis takes from the pre test and post test to take the data from the seventh grade students based on the research poblem. And theory from sugiyono about pre- experimental design includes only one group or class that is given pre test and post test. There are two kinds of tests used, namely pre test and post test. The results showed that: frist,there were differences in students’vocabulary mastery before and after the teacher gave the material using powerpoint and without using powerpoint. The average pre test1530 while the average post test is 2070. Therefore, there is a difference after using powerpoint in learning process to improve students’ vocabulary mastery and it can be proven that the use of powerpoint has a greatly influence to increase students’ vocabulary mastery at Smp Adhyaksa 2 Kupang in the Academic year 2021/2022.

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ThesisOpen AccessMetadata saja

A Case of Improving Students' Vocabulary Mastery by Using Flying Swatter Game at Second Grade Students' of SMP Niki-Niki in School Year 2018/2019

2020•Skripsi, Thesis, Disertasi, dan Tugas Akhir

A Case of Improving Students' Vocabulary Mastery by Using Flying Swatter Game at Second Grade Students' of SMP Niki-Niki in School Year 2018/2019

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